Serious Game Market Is Gaining Huge Growth In Upcoming Years – The Market Journal

Posted: September 15, 2019 at 4:46 pm


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Advance Market Analytics released a comprehensive study of 200+ pages on Serious Game market with detailed insights on growth factors and strategies. The study segments key regions that includes North America, Europe, Asia-Pacific with country level break-up and provide volume* and value related cross segmented information by each country. Some of the important players from a wide list of coverage used under bottom-up approach are Playgen [United Kingdom],Innovataion Games [United States],Caspian [United States],Virtual Heroes [United States],Morf Media [United States],BreakAway [United States],Blitz Games [United Kingdom],Square Enix [Japan],ESim Games [United States],Designing Digitally [United States]

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A serious game, also known as applied games is game designed for purpose other than entertainment. These games are used in education, healthcare, emergency management, engineering and other fields. The purpose of such games varies from industries to industries. For serious games to be successful, a balance must be established between entertainment and the ad hoc it is designed for.

Market Segmentation:by Application (Emergency Services, Human Resources, Marketing, Product Development, Sales, Training, Support), Platform (Hand-held, Mobile-based, PC-based, Web-based)

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Whats Trending in Market:

Growing Demand for Mobile Based Educational Games

Social Media Penetration Drive Serious Games

Growth Drivers:

High Return on Investment

Improved Learning Experience

Restraints:

Improper Design of Games

Lack of Awareness Among Masses

View Detailed Table of Content @ https://www.advancemarketanalytics.com/reports/46834-global-serious-game-market

Country level Break-up includes:North America (United States, Canada and Mexico)Europe (Germany, France, United Kingdom, Spain, Italy, Netherlands, Switzerland, Nordic, Others)Asia-Pacific (Japan, China, Australia, India, Taiwan, South Korea, Middle East & Africa, Others)

Extracts from TOC

1 Study Coverage

Industry Definition

..

2 Executive Summary

Global Serious Game Market Size (2014-2025) by Revenue, Production*, Growth rate

Analysis of Competitive Landscape Insights on Market Development Scenario

3 Market Size by Manufacturers [Market Share, Global Rank etc]

4 Global Serious Game Production, Consumption by Regions (2014-2025)

5 Market Size by Type

Global Serious Game Revenue by Type

Global Serious Game Volume by Type

Global Serious Game Price by Type

6 Market Size by Application (2014-2025)

Global Serious Game Breakdown Data by Revenue, Volume

7 Manufacturers Profiles

8 Value Chain and Sales Channels Analysis

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Serious Game Market Is Gaining Huge Growth In Upcoming Years - The Market Journal

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September 15th, 2019 at 4:46 pm

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