‘Gamificaiton’ of educational content offers a peek into the future of classrooms – StepFeed

Posted: July 8, 2020 at 2:46 pm


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Video games have never ceased to gain popularity among all age groups, except when it's time for work or assignments. So when companies like Microsoft, Sony, and Nintendo decided to disrupt old school curriculums to extend the fun, they developed exciting and challenging games that double as educational tools.

Minecraft, the Microsoft-owned game since 2014, is known for its user-driven content, creative use of blocks, and nocturnal creatures. Putting that aside, the prominent video game has also been at the frontline of mainstream games that offer educational content ever since its $2.5-billion acquisition.A version of the game, titled "Minecraft: Education Edition," promotes creativity, collaboration, and problem-solving in an immersive digital environment that tackles different subjects.

According to the game's website, 115 countries are currently using this edition across their curriculum. Students learn how body organs, chemical reactions, and important mechanisms work as well as how to formulate algorithms and program them in a visual environment. Meanwhile, teachers can direct the game and watch how materials are perceived.

"When we were studying the work of body organs, I asked the children to divide into teams, choose a body organ and create a 3D model of it in Minecraft. To accomplish this task, they had to read all about the work of the organ, and they no longer saw this as something boring because it looked like an interesting challenge," Peter Pallo, a biology teacher, said in a testimony to Microsoft.

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'Gamificaiton' of educational content offers a peek into the future of classrooms - StepFeed

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July 8th, 2020 at 2:46 pm




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