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Health and Fitness Club Market 2020-2026 | Comprehensive Study COVID19 Impact Analysis | Worldwide Key Players: Original Temple Gym, Metroflex Gym,…

Posted: October 24, 2020 at 4:55 am


Global Health and Fitness Club Market Size, Share, Status and Forecast 2020-2026

Health and Fitness ClubMarket Research Reportprovides analysis of main manufactures and geographic regions. Health and Fitness ClubMarket report includes definitions, classifications, applications, and industry chain structure, development trends, competitive landscape analysis, and key regions distributors analysis. The report also provides supply and demand Figures, revenue, revenue and shares.

Health and Fitness Club Marketreport is to recognize, explain and forecast the global market based on various aspects such asexplanation, application, organization size, distribution mode, and region.The Market report purposefully analyses every sub-segment regarding theindividual growth trends, contribution to the total market, and the upcoming forecasts.

Report Coverage:

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In the Health and Fitness ClubMarket research report, the following points market opportunities, market risk, and market overview are enclosed along with an in-depth study of each point. Production of the Health and Fitness Clubis analyzed with respect to various regions, types, and applications.The sales, revenue, and price analysis by types and applicationsof market key players are also covered.

Market segmentation by type and application:

Market segment by Type, the product can be split into Type I Type II

Market segment by Application, split into Membership Fees Total Admission Fees Personal Training and Instruction Services

Along with Health and Fitness ClubMarket research analysis, buyer also gets valuable information about global Production and its market share,Revenue, Price and Gross Margin, Supply, Consumption, Export, Import volumeand values for followingRegions:

Health and Fitness ClubMarket Covers following MajorKey Players:

Original Temple Gym, Metroflex Gym, Titan Fitness, Crunch Fitness, LA Fitness International, Life Time, Hour Fitness, Equinox Fitness, Golds Gym International, The Bay Club, Capital Fitness, and UFC Gym

Health and Fitness ClubMarket highlights the following key factors:

GetHealth and Fitness Clubmarket research report @ https://www.reportsandmarkets.com/enquiry/global-health-and-fitness-club-market-size-status-and-forecast-2019-2025?utm_source=technoweekly&utm_medium=24

Reasons for Buying Health and Fitness Club market research Report

This report provides pin-point analysis for changing competitive dynamics

It provides a forward-looking perspective on different factors driving or restraining market growth

It provides a six-year forecast assessed on the basis of how the market is predicted to grow

It helps in understanding the key product segments and their future

It provides pin point analysis of changing competition dynamics and keeps you ahead of competitors

It helps in making informed business decisions by having complete insights of market and by making in-depth analysis of market segments.

Table of Content:

1 Health and Fitness Club Market Report Overview

2 Global Growth Trends by Regions

3 Competition Landscape by Key Players

4 Breakdown Data by Type (2015-2026)

5 Health and Fitness Club Breakdown Data by Application (2015-2026)

6 North America (Customization as per request available)

7 Europe

8 China

9 Japan

10 Southeast Asia

11 India

12 Central & South America

13 Key Players Profiles

14 Analysts Viewpoints/Conclusions

15 Appendix

Get Chance of 20% Extra Discount, if your Company is listed in Key Players List

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Health and Fitness Club Market 2020-2026 | Comprehensive Study COVID19 Impact Analysis | Worldwide Key Players: Original Temple Gym, Metroflex Gym,...

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October 24th, 2020 at 4:55 am

Posted in Health and Fitness

Jordyn Woods Reveals What Inspired Her To Take Fitness Seriously, Her Go-To Workouts & Favorite Cheat Meal – HollywoodLife

Posted: at 4:55 am


Jordyn Woods opened up EXCLUSIVELY to HollywoodLife about her approach to fitness, why working out isnt just a trend to her, and the snack she considers her guilty pleasure!

Jordyn Woods is getting personal when it comes to her health. The Trigger star, 23, chatted EXCLUSIVELY with HollywoodLife about how she takes care of her mind, body and spirit through exercising and enjoying certain foods in moderation. Her journey with fitness has always been something motivated by fostering a healthy mentality. I think a big thing about me is that I am really big on mental health. And fitness has been my form of therapy through everything, Jordyn shared withHL.

Through losing my father, I really turned to fitness, she revealed, referencing the loss of her father,John Woods, who lost his battle with cancer in 2017 when Jordyn was just 20 years old. It was that traumatic event in Jordyns young life that really got her into working out as a healthy coping mechanism. It wasnt just a little trend to me; it is more than being trendy, she shared. The young starlet, whos taken her relationship with NBA starKarl-Anthony Towns public, confessed that she sees herself like everyone else. The 23-year-old was so candid about affirming that she works just as hard as so many of her fans do at the gym.

Jordyn Woods works violet, camo leggings and a black long sleeve fit top on her way to the gym [MEGA].I am someone who lost weight and I did it the traditional way and worked my butt off to get to the point that I am at today, she continued. I am like every other girl, it is not some extreme thing that I did that truly worked, but what works for me can work for a lot of other people. Despite her dedication to her health, Jordyn admitted that shes no fitness guru or fitness expert. I am a regular girl that actually had to put in the work and saw the results.

Indeed, Jordyn even revealed for what workouts she really loves to breakout when she hits the gym! I love to do workouts with bands, she shared. I will just use bands and anything you can find around the house because not all the time can I go to the gym, so me being on the road all the time and traveling it all has to be about convenience for me at the end of the day. So, doing banded workouts is super helpful and to mix it up with the bands is the way to go.

Jordyn Woods arrives at her PrettyLittleThing collection launch in West Hollywood on October 15, 2020 [BACKGRID].Clearly, Jordyn has used her workouts and fitness routine as a means of benefitting every aspect of her health! But even the stunning starlet loves to enjoy a sweet every once in a while. I love donuts, she enthusiastically admitted to HL. Donuts are my guilty pleasure. At the end of the day, Jordyn is all about making every element of her life spark happiness, and encouraged all of her fans to lead with the same approach. Honestly, life is short, she toldHL. Just enjoy it.

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Jordyn Woods Reveals What Inspired Her To Take Fitness Seriously, Her Go-To Workouts & Favorite Cheat Meal - HollywoodLife

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October 24th, 2020 at 4:55 am

Posted in Health and Fitness

Apple Watch Series 6 vs. Fitbit Sense: Health, fitness and smartwatch features compared – CNET

Posted: at 4:55 am


$399 at Apple

$329 at Amazon

The Apple Watch Series 6 and Fitbit Sense are top smartwatches that can help keep an eye on your fitness levels and act as a phone alternative on your wrist. Both also have an electrocardiogram (ECG or EKG -- Apple uses ECG) app, track workouts, sleep and blood oxygen levels, but they're different in the way they go about doing these things. To help you decide which is right for you, I've compared them on everything from fitness tracking to battery life and overall performance.

If you have an Android phone, the Fitbit is your only option, but both work with iOS devices, making the decision trickier if you have an iPhone. After two weeks of wearing these watches, I can tell you that there is no one-size-fits-all option. If you want the best overall smartwatch, with seamless fitness tracking and safety features, get the $399 (379, AU$599)Apple Watch. If you want the most robust sleep tracking, temperature sensor and the best battery life, get the $329 (299, AU$499) Fitbit Sense.

The latest Apple Watch has a robust set of fitness tracking features, an FDA-cleared ECG, blood oxygen tracking and all the responsiveness you could want from a smartwatch. It's also the better option if you need built-in LTE to use your watch without your iPhone nearby. Read the Apple Watch review.

The Fitbit Sense also offers an FDA-cleared ECG, strong sleep tracking, a temperature sensor and a stress tracking sensor. Unlike the Apple Watch, it also works with Android, has plenty of third-party watch faces to choose from, and offers the better battery life of the two watches. Read the Fitbit Sense review.

The Series 6 looks like every other Apple Watch that has come before it, with a square face available in two sizes (either 40 or 44mm) plus a digital crown and side button. The Sense looks like a higher-end Versa and comes in just one 40mm size with a stainless steel rim around the square face, but instead of a physical button, it has an indentation on the side that vibrates when pressed and can be used to control the screen. While the Fitbit is physically larger than the 40mm Apple Watch, the actual screen size is only a hair bigger than the Apple Watch because of the bezels. The Apple Watch also has bezels around the screen, although they're slimmer than those on the Sense.

Each watch has a color, always-on screen that's easy to see in broad daylight, although I found the Apple Watch takes the edge for overall brightness when glancing down at my wrist during an outdoor workout.

The Sense has many more watch faces to choose from than the Apple Watch, including third-party ones. However, you can further customize some Apple Watch faces to include complications, which are similar to shortcuts: They can display information such as weather or calendar appointments at a glance. Both also have different colors and hardware finishes to choose from.

Straps on both are easy to swap in and out with quick release buttons and you can change up the look with a wide variety of bands including leather, woven and silicone options.

Each watch can scan for potential signs of a heart condition called atrial fibrillation or aFib with their ECG apps. Place your finger on the digital crown for 30 seconds on the Apple Watch, while you place your index and thumb on the opposite corners of the Fitbit Sense for the same amount of time to take a reading.

You can share results from both with your doctor. See where the ECG is available around the world on the Apple Watch and on the Fitbit Sense. Each watch can also monitor for signs of high or low heart rate and notify you accordingly.

ECG on the Fitbit Sense

Both can also track SpO2, or blood oxygen saturation, while you sleep. Check levels in the Health app on youriPhone for the Apple Watch, or wait for the Fitbit to calculate your nightly average on the SpO2 watch-face about an hour after waking up. It's also displayed in the sleep section within the Fitbit app as a graph, but will only show variations throughout the night and not exact percentages. The Apple Watch also lets you take a spot check of SpO2 and takes background readings throughout the day -- the Fitbit doesn't have an on-demand reading. Neither one of these watches are intended to be used as medical devices and may not be as accurate as a traditional pulse oximeter which is what doctors use to measure SpO2.

Fitbit's watch has two additional sensors that the Apple Watch lacks: a temperature sensor that measures variations in skin temperature throughout the night, and an EDA or electrodermal activity sensor that uses sweat to determine stress levels. Changes in baseline temperature (like what's monitored with the Sense) can indicate a number of different conditions like the onset of a fever or changes in menstrual cycle.

But as interesting as having all this data is, stress detection on the Sense in particular seems more like a work in progress than a fully fledged health feature at the moment. To take a measurement you first place your palm over the watch face for 2 minutes while the EDA sensor analyzes sweat levels. The watch then uses this metric, along with sleep, activity and heart rate variability data to calculate a stress score that can give you insight into how your body responds to stress. The problem is the Sense doesn't give you any indication of what to do with a high or low stress management score, like getting more sleep or holding off on a strenuous workout. There are some guided meditations in the Fitbit app, but I'm not sure how effective they were at reducing my stress levels.

The daily Stress Management Score from the Fitbit Sense

To access these guided meditations, as well as guided workouts, more nuanced health data sleep and temperature variations you will need to pay $10 a month for a Fitbit Premium account. Apple will soon roll out its $10 a month Fitness Plus service that offers workout classes to cast on your iPhone, iPad or Apple TV and sync directly to your Apple Watch.

Both also offer native sleep tracking, but the Fitbit Sense has a lot more data about your sleep than the Apple Watch. Premium subscribers can get a breakdown of their sleep stages -- like deep, REM and light -- breathing rate, SpO2 and temperature variations culminating in a sleep score in the morning. The Apple Watch focuses more on establishing a healthy bedtime routine and mostly looks at duration of sleep which shows periods of awake time during the night as well as heart rate and SpO2 data.

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The Apple Watch also has a fall detection feature that can call emergency services and contacts if you remain motionless after a hard fall. It also has noise level alerts, irregular heart rate alerts, VO2 max measurements and mobility metrics. And it's also the only one that you can potentially give to kids or elderly relatives to keep an eye on their daily health data with Family Setup.

Each watch has a range of different exercises that it can track, on top of general metrics like steps and calories. The Apple Watch has over 40 different workouts to choose from while Fitbit has over 20 available that cover all the main options. Both watches also automatically detect certain workouts including walks and runs, so you get credit for your effort even if you forget to start a workout manually. They're also water-resistant, allowing them to track swims.

Both have built-in GPS so you can track the route of your outdoor workouts without bringing your phone, but the Sense takes around 10 seconds to acquire a signal outdoors while the Apple Watch is within 1 to 2 seconds. I did a 4-kilometer outdoor run on both and the distance and route were pretty much the same when I compared the Sense and Apple Watch results on a map.

The Sense can show you what heart rate zone you're in and encourage you to push harder (or back off).

The Sense also shows you heart rate zones such as cardio, fat burn and peak, on the screen in real time. It can buzz as you enter different heart rate zones, which may be helpful if you're trying to train at a particular intensity.

However, when I compared the heart rate tracking on the Apple Watch and Sense for an outdoor run against a chest strap, the standard for this type of metric during workouts, I noticed the Apple Watch kept up while the Sense often lagged behind by about 20 to 30 beats per minute. After around 10 to 15 minutes, the Sense caught up to the strap's readings.

After your workout, the watches break down your metrics in either the iPhone Fitness app (Apple Watch), or the Fitbit app (Sense). I love how clearly the Fitbit app presents your workout data, including splits and heart rate zones. The Apple Watch only gives you your range, splits and heart rate on a graph rather than breaking it down into zones.

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While the Fitbit focuses on health tracking, the Apple Watch is the better package if you also want a designated smartwatch. You'll get more third-party apps, much tighter integration with the iPhone and faster performance overall. On the Fitbit Sense, even minor tasks like changing watch faces or syncing apps can take 30 seconds or more to complete, whereas on the Apple Watch it's almost instantaneous.

Responding to notifications or text messages is easy on the Apple Watch: dictate, send a quick canned response, or scribble on the keyboard. You can also take calls from your wrist because the mic and speaker are decent quality. If you have an iPhone, the Sense won't let you respond to notifications, but if you're on Android you can either send a quick response or dictate a message. The same goes for phone calls -- only Android users can make or answer calls from their wrist with the Sense as long as it's in range of the phone.

The Apple Watch is the only one that has an LTE option for $100 more than the Wi-Fi only model (it costs $499 in the US) to take calls and stay connected without your phone nearby.

Each has the option to use a voice assistant: Siri on the Apple Watch, or Alexa on the Fitbit Sense. Google Assistant support is coming at some stage on the Sense, although at the time of this review it hasn't been activated on my watch. Put simply, Siri can do a lot more on the Apple Watch than Alexa on the Sense, like start a workout, send a text message or start a timer. Alexa is limited in what it can do, and it's a lot slower, but it does let you control smart home devices if you have any. The Apple Watch also lets you control smart home devices with Siri.

Finally, you can't store your own music on the Fitbit Sense. Instead, you're limited to downloading music for offline listening from Deezer or Pandora with a premium subscription. The Apple Watch on the other hand lets you store your own music (it has 32GB of storage) or download music from Apple Music for offline listening with a subscription.

With notifications from your phone, sleep tracking and the always-on display active, I was able to get a day and change out of the 40mm Apple Watch Series 6. You'll need at least 30% battery remaining to track your sleep, so you'll probably need to charge this watch every day to keep it topped up, unless you turn off the always-on display which can extend the battery life to almost two days.

The Fitbit Sense lasts two full days with notifications, always-on display and sleep tracking and can extend it to almost 5 full days by turning off the always-on display.

Each watch charges with a proprietary magnetic puck that snaps on to the back. The Apple Watch charger is forwards and backwards-compatible with earlier Apple Watches, while the Fitbit Sense charger is designed specifically for the watch (so you can't use earlier Fitbit chargers from the Versa, for example, with the Sense). Both charge to 100% in about an hour and a half.

The Apple Watch is the stronger overall smartwatch that blends fitness tracking with an ECG and SpO2 sensor, but only if you have an iPhone. The Fitbit Sense has a lot to offer for Android users, specifically if you want an ECG, robust sleep tracking and are intrigued by stress and temperature tracking.

Apple Watch Series 6

The best all-round smartwatch

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Apple Watch Series 6 vs. Fitbit Sense: Health, fitness and smartwatch features compared - CNET

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October 24th, 2020 at 4:55 am

Posted in Health and Fitness

Robin Williamss Son Wants to Improve Your Mental Health With a Mood Chew – InsideHook

Posted: at 4:55 am


I experienced mental-health issues throughout most of my life, admits Zak Williams. So with this product were introducing, we wanted to provide a foundation for mental-health support.

Williams just launched PYM (Prepare Your Mind) Original Mood Chews, a gummy-like edible thats explicitly not CBD but is supposed to help combat stress and trauma with a natural formulation. The son of the late comedian/actor Robin Williams, Zak had experienced anxiety issues in his teens and twenties, which led to panic attacks and, as he notes, a lot of ineffectual self-medication.

When it came to my dad dying by suicide, those issues went into overdrive, he tells us. I was diagnosed with post-traumatic stress disorder and my levels of stress and anxiety went through the roof. I started using alcohol to manage my anxiety; that didnt work too well. And cannabis made the anxiety worse.

After a try with prescription pharmaceuticals (they made me numb and not like myself) Williams found two pathways to an improved state of mind. The first was a personal commitment to focus on mental health advocacy and work with nonprofit groups within that space. The second was testing out amino acid formulations and other natural compounds to try and help his anxiety, while taking alcohol and other substances out of the equation.

You can take PYM like a vitamin or a painkiller, as co-founder Olivia June told us.

PYM

Which is how PYM launched. The citrus-flavored chews contain the neurotransmitters, amino acids and adaptogens GABA, L-Theanine and Rhodiola together as kind of a quick, easily digestible remedy for anxiety and stress.

There is a role for pharmaceuticals and clinical treatment, explains Dr. Raghu Appasani, a research psychiatrist and mental-health advocate whos part of PYMs scientific advisory board. But I see PYM as something you could easily incorporate into a healthy lifestyle. Its like brushing your teeth or showering but its mental hygiene.

You can treat it like a vitamin and take at the beginning or end of your day, or use like a painkiller if youre anticipating anxiety or being overwhelmed, adds Olivia June, the products co-founder (and as of last week, Williamss spouse).

I was admittedly skeptical. I tried PYM a few times (directions: chew for 20 seconds, then swallow; the taste and texture is inoffensive and bland, like a mildly fruity gummy). I was supposed to feel results in 20 minutes, and I certainly cant say I felt worse after I took it. Things did feel a bit lighter and my focus was possibly stronger, but I also wasnt sure if I was just experiencing a placebo effect.

While theres plenty of of published science behind amino acids and adaptogens, even the founders of PYM are working off anecdotal evidence. When I asked how the efficacy of a chew could be specifically measured, Williams and his team were honest its a work in progress.

We worked with friends, family and a close network of about 30 people who took prototypes, he explains. We wanted to get some initial validation about it. It worked for almost everyone, but we went through three iterations in total to get something we felt confident about. Now were going to segue into a more formal clinical study over the next few months, using control groups and working with 400 trial participants.

So PYMs effectiveness might not be quantifiable to a degree wed all like. Still, mental health is a critical issue in this country (anxiety disorders affect 40 million adults, which is 18% of the U.S. population) and the ongoing coronavirus pandemic has certainly increased levels of anxiety and stress. Finding a more natural way to combat this that doesnt involve the letters C, B or D is a noble endeavor.

As well, even the founders note that PYM is only part of a larger lifestyle change, one that might involve meditation, mindfulness activities, a healthy diet and fitness.

Were seeking to replace unhealthy habits and self-medicating, says Williams. Look, I have no issues with properly prescribed medication and I appreciate people who can drink wine and enjoy it, but if they were using alcohol like I was to manage my anxiety I was actually damaging my mental health. I wanted something safe and effective.

As for the product name you can thank Robin Williams, indirectly. Pym is actually my middle name, says Zak, who then chuckles. My dad gave me that name because it sounded vaguely Welsh.

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October 24th, 2020 at 4:55 am

Posted in Health and Fitness

Global SEAFOOD MARKET , Key Players Weider Health and Fitness, Inc., Abbott Laboratories, Atrium Innovations Inc., Orgain, Inc., The Simply Good Foods…

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Summary of the Report

Supported by different market conditions and factors, which includes political, social, technological and economic, it is anticipated that the market would experience strong growth over the forecast period. Growing research and development activities, rising product demand and technological innovation are some of the crucial factors influencing the growth of the industry.

Size, Share and Forecast of the Market

The segmentation of the market are by type, component, product, application and geography. In accordance with the feasibility, all of these segments were further bi-furcated to two or three stage drilled down segments. The key countries covered under the scope of the study are Germany, Africa, India, Mexico and Central America,Canada, Japan, South & Central America, Africa, Middle East, South Korea, China, Africa, Italy, Singapore, France, South America, Russia, UK, USA, Middle East, Africa, and the Middle East.

SEAFOOD Market Introduction and Key Trends

Supported by market conditions, including political, social, technological and economic influences, it is predicted that the market would experience strong growth over the forecast period. Growing research and development activities, rising product demand and technological innovation are some of the key factors affecting the growth of the industry. As a result of the influence of COVID -19, the market experienced slow growth in 2020, but the market is expected to recover by the end of 2021.

Geographical Coverage of Global SEAFOOD Market

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Key Players of the SEAFOOD Market

Glanbia plc Iovate Health Sciences International Inc. The Hut Group Scitec Nutrition Weider Health and Fitness, Inc. Abbott Laboratories Atrium Innovations Inc. Orgain, Inc. The Simply Good Foods Company

COVID -19 Situations and Analysis

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Table of Content

Customization can be availed on Request:

Chapter 1: Introduction and Scope

Chapter 2: Key Company Profiles

Chapter 3: Market Share and Forecast

Chapter 4: Market of Asia Pacific region

Chapter 5: Market of Europe region

Chapter 6: Market of Asia Pacific region

Chapter 7: Market of North America region

Chapter 8: Market of Middle East and Africa region

Chapter 9: Key landscapes of the market

Chapter 10: Key Opportunities

Chapter 11: Developments and Strategies

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Key Pointers of the Report

Additional Pointers of the Report:

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October 24th, 2020 at 4:55 am

Posted in Health and Fitness

Global Wireless Health And Fitness Devices Market 2020 Estimated to Experience a Notable Rise in the Coming Years with Profiling Eminent Players -…

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Latest Report published by Reportspedia titled: Global Wireless Health And Fitness Devices Market 2020 Industry Trends, Market Share & Forecast, 2020-2027 gives a comprehensive and detailed analysis of current and future 5-6 years market analyzed data. The report explores key statistics on the Wireless Health And Fitness Devices market status of the global and united states major industry players in detail. The Global Wireless Health And Fitness Devices Industry, 20152027 Research Report is a well researched and comprehensive study on the current state of the global Wireless Health And Fitness Devices industry with a focus on the global market.

market competition by top vendors, with Wireless Health And Fitness Devices sales volume, price (USD/Unit), financial gain (Million USD) and market share for each manufacturer/player; the top players including:

Entra Health Systems Adidas AG FitLinxx Fitbug Limited Fitbit Alive Technologies Humetrix Beuer GmbH Ideal Life Garmin Ltd

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Wireless Health And Fitness Devices Market Segment by Type, covers:

Stationary Portable

Wireless Health And Fitness Devices Market Fragment by Applications can be classified into:

For Kids For Adults For Old Men

Wireless Health And Fitness Devices Market Fragment by Regions, geographical analysis covers: South America, Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa), North America (Canada,USA, and Mexico), Europe (UK, France, Germany, Russia and Italy), Asia-Pacific (Japan, Korea, China, India and South East Asia).

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October 24th, 2020 at 4:55 am

Posted in Health and Fitness

Majora’s Mask 20th Anniversary: Changing The Future – The Young Folks

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Prelude The Legend of Zelda Majoras Mask Nintendo

In replaying Majoras Mask for its 20th anniversary, I wanted to make this retrospective into something more than just Hey, Zelda fans, remember this game that we talk about all the time? Its 20 years old now! In doing so, I was trying to find new subtexts, and reasons to continue picking it apart, quickly realizing that this particular Zelda title has reflected so much of what the players want to see in it over the years, but not very often considered the people behind the games code. Weve spent years dissecting its themes, but we often forget how it may reflect its two lead directors: Eiji Aonuma and Yoshiaki Koizumi. For the countless articles on Majoras Mask out there that dig into its motifs, story beats, characters, color pallets, and remake changes, there is a deep, human connection to the player coming from this game more than any other first-party Nintendo title. When we consider this games directors, we see their ambitions to try something new and having the courage to make it weird. As a result, this piece has taken the form of observing their influences on the final product and seeing how their drive for staying creative made one of the most ambitious and experimental action RPGs of its era, and where it got them today.

Firstly, I think its important to address the work of the late Satoru Iwata, the iconic president of Nintendo with a heart of gold who tragically passed in 2015. He was a man far ahead of his time, but in my research for this piece, I have developed a new layer of love for his timeless Iwata Asks interviews. For a company as elusive and secretive as Nintendo, Iwata was always trying to pull the curtain back to let fans in on their conversations. If you didnt follow them as they were being published in the early 2010s, I hope you seek them out to read about your favorite games, because I believe they create a beautiful capsule of the legacy in these last 20 years of Nintendo. I think itd be nice to know the people who make the games we love a little better, and see how pieces of their souls find their way into this software that we connect with, especially in something as inherently spiritual as Zelda. So thats what this article is about, and it wouldnt exist the way it does if not for the incredible depth of resources at DidYouKnowGaming. Their work of archiving articles and interviews across the internet on beloved games in an accessible way for people to start making their own findings is an immeasurable resource in an era where retaining media literacy is an important thing to retain in gaming culture.

The flow of time is always cruel Its speed seems different for each person, but no one can change it A thing that doesnt change with time is a memory of younger days

Humans are infinitely obsessed with time. Obsessed with optimizing it, remembering it, and tracking how much of it weve lost. Looking back and forward, our minds become lost in a spiral of what has become or what could be, whilst our bodies stay grafted to the present. Some spend most of their lives in this hypnotic state. Time is the only thing truly out of a persons control. Even if our emotional states, proficiencies, and relationships cause our experience of it to ebb and flow, time marches on despite us.

This is the curse of having a childhood with The Legend of Zelda: Ocarina of Time at your side. The Nintendo 64 gave players one of the most revolutionary experiences in a 3D video game, and echoes of its final product can still be seen in almost every 3D action RPG today. Ocarina of Time is still lauded by many as the greatest game of all time. The semantics of this could be argued for its blueprinting the direction of the industry, its ubiquitous fantasy adventure, or our rose-tinted glasses, but its shadow is undoubtedly large. When Eiji Aonuma was asked to make a follow up to one of the most successful games of the 1990s, maybe ever, he gambled away his time to get it done in order to stoke the fires of creativity. At the time, a direct sequel to a Zelda game was unheard of, but he and the Zelda team were brave enough to give it a try, albeit with pressure to turn some quick extra profit with the success of Ocarina.

From a fans perspective, its easy to lose sight of the fact that the greatest enjoyment of Majoras Mask comes from experiencing Ocarinas legendary adventure first. Its jarring nature is made only more complex when gameplay, visuals, songs, and details are stripped from Ocarinas legend and distorted into something completely new. Majoras Mask, compared to its predecessor, was born of a need for simplicity, efficiency, and strong time management. When discussing the original game upon the release of 2015s The Legend of Zelda Majoras Mask 3D, a remake for the Nintendo 3DS, Aonuma considered Majoras original version a literal challenge to returning and devoted players, especially in regards to the lack of tutorials for the basics of platforming, puzzles, and combat, thrusting players into the new scenario.

Iwata: We never worked on a remake for Majoras Mask until now, so we did go in thinking that the reactions would be somewhat positive. But to be honest, the reactions we received were much stronger than we had anticipated. Why do you think that was the case?

Aonuma: I think thats because Majoras Mask is the kind of game that presents players with a challenge.

Iwata: What? Its a challenge to our customers? (laughs)

Aonuma: When we talked about The Legend of Zelda: Ocarina of Time in a previous Iwata Asks, we talked about hospitality but Majoras Mask isnt like that. Its all a challenge to our players. Its like were saying to them can you clear this?

Iwata: It shifted from hospitality to a challenge.

Aonuma: It was something like until then you were welcomed with open arms being invited to come in, and now youre being told at the door to go home if you dont have what it takes! (laughs)

Iwata: That might be true. When I played the game when it came out, it was like the game itself was screaming out to me, questioning me whether I had the dedication to play forward.

Aonuma: Thats because we didnt put in any kind of elements where we show people how to play this game. The game was made for those who have played Ocarina of Time, so I felt like there wasnt a need for step-by-step instructions.

Iwata: It was like clear it if you can.

Aonuma: So those who have played it still strongly remember how the game felt like it was a challenge

Iwata Asks Majoras Mask 3D 2. From Hospitality to a Challenge 2015

For the folks who never played Ocarina of Time, Link was a child in the land of Hyrule, blessed with great purpose and guided by a fairy to help Princess Zelda save the kingdom from the lord of evil by collecting spiritual relics and taking a weapon that would transport him seven years into the future to conquer Ganon. When his long coming of age tale was completed, Zelda played one last song on the Ocarina of Time to send Link back to his past so he could regain his lost childhood. However, he would live this life cursed with the consciousness of an adult war hero. His companion fairy Navi, a symbol of that youth he carried with him, leaves in the final shots of the game.

Majoras Mask dares to ask what happens after this. What happens when a child suddenly thrown into being a time-traveling hero of the goddesses and is thrust back into his old life? Links path in this game sees him resisting that flow, as he searches for Navi across unknown worlds to recapture the friend who was alongside him as he literally and emotionally grew up. Its deep in the woods where he is attacked by Skull Kid wearing the evil Majoras Mask, after which his horse, his strength, and his weapons are stolen, and he is cursed into a childish Deku Scrub. When Link explores the world of Termina on the other side of the woods, he encounters a town preparing for a Carnival of Time, and a foreboding apocalyptic moon hanging overhead that will collide with the earth in three days. There is a distinct contrast to his heroics in Ocarina when addressed by inhabitants of Clock Town, as though he is a kid with no understanding of how dire the state of the world is. When Link regains his human form, the very song Zelda used to send him back to his past becomes the games primary mechanic to save and reset the clock to 72 hours before the moon crashes down. These townspeople, most of whom are familiar faces from his past journey in Hyrule, begin their routine once again, none the wiser. Their set paths are reset and, save for the masks that Link collects as mementos of new friendships, there is no evidence that Link had ever helped them.

Just like much of the games music, townsfolk, collectibles, and items, even the masks originated from Ocarina of Time, but much like all the other things carried over, their purpose and power are distorted into something strange. With them followed the Happy Mask Salesman: a foolish yet foreboding harbinger who begs Link to complete his quest in recovering the haunted Majoras Mask. Aonuma has addressed the masks being carried over from Ocarina to Majora and evolving as a natural necessity with their limitations.

Aonuma: As a basis of Zelda games, youre able to use items to do all sorts of different things, and we felt it would be a lot of fun if Link would acquire all these abilities by putting on these different masks. We felt that would expand the gameplay. So we made the game so Link could transform into Deku Link to fly in the air, Goron Link to roll across the land, and Zora Link so that he could swim underwater. We also gave each of them a storyline.

Iwata Asks Majoras Mask 3D 2. From Hospitality to a Challenge 2015

Whenever there is a meeting, a parting is sure to follow. However, that parting need not last forever Whether a parting be forever or merely for a short time That is up to you.

Three of the games masks are essential transformation totems. Through them, Link embodies the forms of characters who have gone beyond the land of the living. He takes on the form of the Deku Butlers Son, the Gorons war hero Darmani and the Zora bands lead guitarist Mikau. All three stories filled with themes of regret for what they havent been able to do for the people they care about, and on their graves are instructions, leaving behind simple tutorials for players to control their forms through gameplay. Reminiscing the development of Ocarina of Time after spending even more time as a producer on the two games remakes than their original Nintendo 64 versions, Aonuma notes regrets of his own as a designer:

Aonuma: there was a sense of unfulfillment among the staff, where a lot of us wanted to do things differently with certain elements from Ocarina of Time, and also wanting to do things they werent able to before. If we gathered all new staff to work on it, it would have been impossible to make it in only one year.

Iwata: You were fueled by your regrets of what you made but werent able to fully use to fruition. Because you were fueled by it, you were able to put on a bunch of new ideas on top of the Three-Days System and they all fit together nicely. Thats why you were able to make something with so much content in only a year.

Aonuma: I suppose so. AlsoI was younger back then.

Iwata Asks Majoras Mask 3D 2. From Hospitality to a Challenge 2015

People have spent years deconstructing the themes of Majoras story content, but its purpose was to make a new Zelda adventure using all the years of hard work from creating the journey before. While Zelda is known for its many dungeons, Majora only has four. However, the side quests and mini-dungeons before and after them are so complex and rich with character and atmosphere, and all with a distinct style of level design of their own that made exceptional use of 3D space, that their relationship with the temples in Ocarina feels like an evolutionary one. Additionally, the scenarios in Clown Town and its surrounding regions feel like dungeon gauntlets of their own, despite mostly being fetch quests. Combined with four temples that make a step beyond A Link to the Past with a Z-axis, and creative use of the space to build a weaving complexity to their labyrinthian layouts, this title would give Zelda its greatest content density yet. While it didnt sell like its predecessor, it made the most of what the Nintendo 64 was capable of, and has become a cult classic ever since; the black sheep of the Zelda franchise.

When asked about it while consulting the 3DS remake of Majoras Mask, Zeldas director and producer Eiji Aonuma treated the game from 2000 as a frightful memory from much younger days. When giving the remaster team, Grezzo, notes on the work to be done, he would remark on his past choices.

At the time, I think there was something wrong with me I knew I didnt want to open the lid from the get-go, and it turned out that my instincts were correct.

Iwata Asks Majoras Mask 3D 3. The What In The World List

This is typical of a creative mind looking back at work over a decade old, and yet, its easy to forget the circumstances under which The Legend of Zelda: Majoras Mask was created, and its a miracle that the game exists as it does. Naturally, a player can see the rough edges from such a limited production time in some of the games choices, such as backtracking, repeated tasks for different scenarios, and egregiously using the same Wizrobe mini-boss four times throughout the game. If anything, these faults should make it clear how incredible it is that the best things in the game were made under such limiting circumstances.

It was the terrifying first step Aonuma and his peers would make to use Shigeru Miyamotos baby to transform it into something of their own with it. Twenty years later, that risk of sticking to their instincts still holds for fans and has seen wild success in both their careers in the years following the moody little Zelda sequel.

In 2020, we take for granted that video games evoke themes beyond the routine of players reflexively tapping buttons. Once upon a time, it was a marvel to simply see 3-D games like Super Mario 64. So many things that weve come to take for granted in modern video games had been established rapidly over a small amount of time in the late 1990s. When games took their first steps into 3-D, they were at first mere expansions on the design fundamentals of 2-D games with an added axis. It was games like Carmack and Romeros Doom and Miyamotos experimenting with the Super FX chip and StarFox on SNES that would lay the groundwork for 3-D perspectives as a fundamental component of traversing labyrinthian level design and combat navigation well before the Nintendo 64 and the PlayStation ever hit the market. This is essential to clarify because its often easy to forget how revolutionary it felt to play The Legend of Zelda: Ocarina of Time, Eiji Aonumas first project under a directorial position.

When compared to modern action-adventure RPGs, Ocarina hasnt aged the greatest. However, the first 3-D Zelda adventure brought with it a substantial upgrade to the world and dungeon layouts blueprinted by A Link to The Past in 1991. Ocarina of Time provided just as many rich and densely populated open spaces to explore as it did tight corridors with obstacles. Although the dungeons often reflected ALttPs map layout, awareness puzzles, switch and block puzzles, and similarly moving enemy varieties, exploring all these components on a Z-axis brought new life to their usefulness. Combined with this depth was a mechanic just for navigating combat in these new spaces, Z Targeting, what we now fundamentally understand as a lock-on system. It was used for battle engagement, turning the slashing your sword into a rhythmic bout with enemies, an idea brought on board by Super Mario 64s Assistant Director, Yoshiaki Koizumi. He revealed in a 2011 Iwata Asks interview that the concept came one summer from seeing a circular battle choreography in a ninja and samurai showdown at Toei Kyoto Studio Park. This ended up setting the standard for the majority of action-based gameplay to this day and demonstrated the innovative skills of Koizumi and Nintendos staff as they began reworking their franchises and wild new ideas into 3-D.

I was a designer, so I didnt want to use such a simple marker. I wanted to make something else, so I came up with a fairy. After all, it was The Legend of Zelda.

Yoshiaki Koizumi, 2011 Iwata Asks 4 Where The Name Navi Comes From

The sometimes overlooked Master Quest expansion disc for the Nintendo 64DD was released as a GameCube port for Wind Waker pre-orders in the west and was an important stepping stone following the explosive success of Ocarina of Time. With that release came a completely redesigned dungeon layout to provide more of a puzzling and combative challenge; an immense paradigm shift for players who knew the games dungeon layout. Master Quest often asks players to rethink how to solve puzzles entirely, using all the same room layouts and item acquisitions but with a higher density of foes, alternate paths, and unique physics not often asked of people in the base game. Eiji Aonuma, who had his first directorial experience alongside Miyamoto on Ocarina of Time, wanted to force the series staple to evolve.

The Master Quest expansion paved the way for Zelda Teams next task. Fans often recall the story of Ocarina of Time Second Quest, or Zelda Gaiden, and how that turned into an entirely new game in Majora based on an argument between series pioneer Shigeru Miyamoto and Aonuma, who would be tasked with directing alone this time around. For years, even Iwata didnt know of this origin story, but this infamous gamble of a deadline to make an entirely new Zelda title would work its way into the games core mechanic and shaped how iterative game design would be seen forever: The game would be a standalone release, using the assets, engine and audiovisual leftover from Ocarina, and they had one year to do it.

The Nintendo 64 marked the beginning of the company no longer having complete domination over the industry as Sega was still in the race, Sony was about to launch its hotly anticipated PlayStation 2, and Microsoft was entering the ring to release the Xbox. This second Zelda for the Nintendo 64 had a lot riding on it now that Ocarina had placed Zelda firmly as a top priority for Nintendo, and as Satoru Iwata was moving up the ranks to the role of president, Miyamoto would also be taking a step back directly designing games for the first time in his beloved fantasy franchise. Aonuma and Koizumi had a lot of pressure on them but shared enough experience between themselves and the rest of the Zelda Team to get Majora completed on time. The task would force Aonuma to work closely with the team he already had on the previous title to get the work done efficiently, but that still carried great weight, even in his dreams.

Aonuma: I had a dream about it.

Iwata: What kind of a dream was it?

Aonuma: It was a dream about being chased by a Deku.

Iwata: Oh, a dream where you were being chased around? (laughs)

Aonuma: I was thinking about an event for the Deku, and have been trying to figure out what to do with it. I thought of it at home, and Dekus appeared in my dream. I woke up screaming! I went to work the next day and thats when (Takumi) Kawagoe-san [Cinematics Designer] told me that he finished making a movie for the Dekus, so I had him show it to me.and that movie was exactly like my dream!

Iwata: (laughs)

Aonuma: I even told him how do you know my dream? (laughs) Thats how put up against the edge I was back then.

Iwata: Perhaps you were possessed by something.

Aonuma: Possibly.

Iwata Asks Majoras Mask 3D 2. From Hospitality to a Challenge

Aonuma, who was new to video games when hired by Nintendo in the late 1980s had researched different genres and found himself engaging with text-based adventures and puzzle games early in his career. So it came as no surprise that his work on Ocarina under Myamotos direction would result in some of the most story-driven games to date, and the most iconic RPG dungeons in gaming history, particularly and perhaps most notoriously, the Water Temple. Therefore, while Master Quest is a fascinating experiment, it made sense that he would want to stretch the boundaries of what they could do with Zelda. Thankfully, after a plea for help, Aonuma found a co-director in Yoshiaki Koizumi, the story architect of A Link to the Past, Assistant Director on Super Mario 64, and one of those innovators of Z-Targeting in Ocarina. This pairing was pivotal because these two creators were operating in a wildly uncertain era of Nintendos history, and the sands of time were shifting around them when the industry and the company were changing.

Aonuma: Even when I was making The Legend of Zelda: Ocarina of Time, I was still designing different kinds of demo movies and was working on the fieldwork at the end. In the next work, The Legend of Zelda: Majoras Mask, I was going to be in charge of designing the dungeons, but somehow, I became the director. I felt anxious about being the only director, so I called in Yoshiaki Koizumi, who was the 3D director for Ocarina When I asked him to join us, he said, Id go only if you let me do whatever I want to do. And the result was the Three-Day System.

Talk: Latest Zelda’s making process & “Ocarina of Time” proposal disclosed[Nintendo Eiji Aonuma x SQEX Jin Fujisawa]

The unique design and directing styles of these two creators would come to fruition during Majoras production; Aonumas efforts and passions would result in four of the franchises most puzzling and thematically unique dungeons to date for the series. Koizumi, on the other hand, focused on the design of the layout, characters, and quests inside of Clock Town: the hub at the center of the games map. These innovations came after coming up with the mechanic to build a restrictive time loop as a core function of the game; an idea that came to him after seeing the film Run Lola Run from 1998, and spun from his attempt at building a Cops and Robbers concept with interweaving schedule mechanics. This became the Three-Day Cycle, along with tracking the people of Termina in the Bombers Notebook, would take the puzzle fundamentals of Zeldas dungeons, and inject them into conversational text quests which weaved simultaneously with the games larger narrative.

Do you want to play with me? OK, lets play good guys against bad guys Ill be the good guy, and you be the bad guy, and when youre the bad guy, you just run.

Time loops worked to Aonuma and Koizumis advantage when making Majora in such a small amount of time. Game designers program spaces with selectively few characters, music, weather conditions, paths, and dialogue, in a way that is limiting what the player can experience while keeping those limits invisible to the player. Majoras Mask manages to use those limitations to its advantage. While Terminas map was significantly smaller than Ocarinas Hyrule, its regions would have a variety of states depending on when the player arrives or if its in a poisoned or restored state. Additionally, the characters behaviors change based on their schedule. The result is a lived-in quality for a lean, richly populated environment, incentivizing players to do every side quest they can manage to reap the rewards in the form of masks, tools, and pieces of heart.

The game functions uniquely by having characters with a finite routine, and are expected to do so as the players experience the same three days over and over again in their task to stop Skull Kid from crashing the moon down upon them. On the first day, people mind their own business about town. On the second day, they begin to grow dreadful, angry, and divided as the moon lurches closer to the earth. On the third day, people flee, hide, become fearful, regretful, or mourning events that had no savior. Unless Link interferes in time, they meet their demise and the clock resets.

Thanks to his Ocarina, Link has the power to turn back time in the game, but it comes at a cost. Majoras Mask, whether intentionally or accidentally, deconstructs the heroism of Link. He begins the game clinging to his past after hes been through hell and back to defeat Ganon, searching for his childhood companion, Navi. He instead meets a fairy who is the opposite of her in Tattle, who is brash, stubborn, and a little nihilistic. However, their goals are similar as she is separated from her dear brother Tale. Stripped of his humanity and locked in a strange nexus of the universe, Link is surrounded by familiar circumstances, faces, and goals, but all with a nightmarish quality cycling itself in a veil of dream logic.

With only three days to save everyone from a brutal end and a garish moon constantly threatening to obliterate the world, Link is forced to run around doing errands and getting to know characters in Clock Town and Termina. Sometimes the tasks are big, like restoring a poisoned swamp or saving a mountain from an eternal winter, but others are as simple as reuniting a married couple, listening to a long story, or passing on a dancers dream to a new generation. Link is a conduit for the people who are suffering a loss or are close to death and regretting things in their lives. Even if he needs to reset the clock and restore everyone to their miserable state on the first day, he carries totems signifying their memory in the form of collectible masks.

By reusing characters, items, music, and sounds, with a purposefully restrictive mechanic, Majoras Mask shows a dense complexity with a meaningful, thematic purpose to every side quest, and many of them come with interlinked consequences over the three days. As a result, the themes of selfless heroism and grief routinely find a way of growing beyond what the characters say, and change is made out of what the player does to catalyze the characters routine. As a result, the people you see on screen become more than NPCs and are suddenly characters playing their role in the story, and the items you collect suddenly have more meaning.

A key example of this is best demonstrated in a secondary character, a young red-haired woman named Anju. When you meet her in Ocarina of Time, she stands beside a chicken pen in a small village and asks you to gather her Cuccos for her. When you return the chickens, she gifts you a bottle, and then thats it, her role is fulfilled.

When you meet her doppelganger in Majoras Mask, however, she is the clerk of a hotel. She is worried about her fiance who has gone missing three days before their wedding and Link can follow her, discovering her relationship with her mother and other patrons and is sometimes rewarded for doing so. Alternatively, Link can knowingly manipulate events he knows will happen to learn more about her, and when he does, the routines of many people will be disrupted as a result. This weaving complexity combines both the charming writing and puzzle-solving of Aonumas designs and Koizumis unconventional event design into a marriage of sorts. The Anji and Kafei quest in particular ends as they reunite at the eleventh hour while the moon falls and gift a mask to Link as their witness in matrimony. Aonuma once recalled them having particular anxiety over a Taepodong missile crisis coming from North Korea:

Aonuma: We were attending a wedding of a staff member and were talking with Koizumi and the others: Come to think of it, its somewhat strange to come to a wedding in a situation when missiles may fall down today. The discussion progressed into noting how it would also fit the setting of a falling moon and whether to do a wedding in the game. Now that I think of it, no matter where we go, we always talk about work (laughs). However, I didnt mind it at the time!

via NintendoEverything

Aonuma would reminisce much later in an interview on Majoras Mask as his favorite game in the franchise, in large part due to his love for the Couples Mask quest alone.

The scene was based on my generations perception of marriage but was meant to be solved at the end to make the players feel dramatic. So the waiting process was put in intentionally. We dragged [it out] till the very end.

Denfaminicogamer

Game designers often strive for players empathizing with main characters and NPCs are the afterthought, and yet Majoras Masks secondary characters drive the heart of the story tangential to Links quest. The rewards resulting from these specially crafted diversions come in the form of 25 collectible masks. These quests can be introspective personal problems or monstrous external threats, and yet they all have emotional weight. Link can make a very distinct impact on most of the townsfolks lives, at least to the best of his ability. A player feels the same pressure of the clock as Link, and make the conscious choice of hitting reset themselves. Many over the years have attempted to save every character before the moon crashes by strategizing tasks and optimizing time. Of course, its not possible by design. No one is perfect, we cant predict the future, and the flow of time is unrelenting. Even though many of the masks have only a couple of use cases in gameplay, they are often pivotal to changing the fate of another character, with Link as the conduit. It is a tone that resonates with the humanity in the players, but often overlooked is its clashing and emulsifying of tones and ideas, as demonstrated in this interview between Aonuma, Koizumi, and Miyamoto in 2012:

Aonuma: To put it simply, I was responsible for the fairy-tale sections, and Koizumi was responsible for creating realistic depictions of the lives of the townspeople. I tried to emulate the fantasy atmosphere we had in Ocarina of Time

Koizumi: And I created realistic lives for the characters.

Aonuma: You could say that Koizumi slapped his worldview on the whole thing. [Laughs]

Koizumi: I put in everything Ive seen in my 30-something years on this earth.

Miyamoto: Its a very serious game. [Laughs]

Koizumi: Aonuma was in charge of the outdoors, and when he saw how serious my town was, he made his areas of the game more light-hearted.

Glitterberri 2012 Zelda is Always Bringing Something New To the Table

Of course, Aonuma and Koizumi were simply keeping their heads down and grinding their way to the finish line, unable to know that their efforts would see them as the lead directors of Nintendos two biggest franchises in the years to come, and as Majoras Mask was the platform they first stepped upon to prove themselves, seeds of this game could be seen throughout Nintendos library of first-party titles even to this day.

The two would work together on the controversial The Legend of Zelda: The Wind Waker on the GameCube, achieving a timeless cel-shaded look that puts aging, sensitive fans on the defense as the franchise leaned a little more appealing to children. Koizumi would take his wild ideas and give us a water jetpack in Super Mario Sunshine, repurpose the DK Bongos into an action platformer with Donkey Kong Jungle Beat, and has constantly reinvented Super Mario with installments like Galaxy, 3-D Land, and Odyssey, all with the wild level design density and unique mechanical upending that hes demonstrated throughout his career at Nintendo, few more iconic than the Three Day Cycle in Majoras Mask.

Aonuma, following the release of Majoras Mask, would continue being the producer at the head of the Zelda ship, and while he would leave his love for puzzles and text-based adventures scattered throughout, what he loves in the series often clashed with the status of other popular video games like oil and water. On the eve of the Switch and Breath of the Wild launching, an interview with Gameinformer asked him to name his favorite three games in the series. Ocarina, for the chance to build in 3-D, Twilight Princess to supersede Ocarina, and controversially names Phantom Hourglass and Tri Force Heroes for new styles of gameplay, and his wifes enjoyment of them.

His design fundamentals come from a place of building, and it comes as no surprise that his love for making games comes from a desire to upend convention, always looking to reinvent what a Zelda game is at every chance he gets. When he first started playing games, he didnt even care for the original Zelda all that much because he found he was bad at fast, twitchy combat. Naturally, under his supervision, combat became more of a puzzle-solving scenario.

But it is in Breath of the Wild that his desire to reinvent Zelda met with the needs of its audience, as the most successful game in the series to date, and also the one he had the most fun producing:

Ive been making Zelda titles for almost my entire career, and the memories start to pile up. I start to forget things, but I think one thing Ive always been proud of is the fact that Zelda games have always been about new surprises and thinking about different things to try, yet still maintain that Zeldaness, or whatever it is.

Breath of the Wild, it was really fun to develop maybe the most fun Ive ever had making a game. It was because of the staff. They took so much initiative and were always looking at everything in the game with this eye to improve I could see it every day. As a producer, it gave me a lot of courage

via NintendoEverything

For Aonuma, his continued work and the way he speaks demonstrates that no matter how big The Legend of Zelda gets, hes always looking to change it, and always keeps it very personally close to his heart.

It is because Aonuma and Koizumi stayed true to their passion for directing that Majoras Mask is the way it is, and seeing the game that way makes it feel even more alive than it did before. The success and life long fans created of this game speak to people because it was a product, as many sequels are, to appease a corporate need for sales after a resounding success. Majoras Mask exists despite that. The spark that created Majoras Mask the way it existed at that moment is hard to pinpoint, even to the degree that Aonuma and his staff agree that the game was incomparable to others at the time, and in the 20 years since.

Aonuma: I heard that hardcore players love The Legend of Zelda: Majoras Mask more, so its kind of ironic for me. To be honest with you, I could only get approval for development because I made a game of that size [of Ocarina] back then. If you ask me [to make] that kind of game again, I cant do it.

https://news.denfaminicogamer.jp/english/170609b/4 June 2017

Part of that spark may have been the uncertain energy in the company at the time or cultivating talent in the young staff, but Majoras Mask is the only instance a full adventure was allowed to be made out of the assets already built for a Zelda game. For a couple of years, a sequel to Wind Waker was being planned for GameCube, and because of the low enthusiasm from the fanbase on the game at the time, the plans shifted to creating the more realistic Twilight Princess. Similarly. Aonuma and Zelda team desperately wanted to create a proper direct sequel adventure in Twilight Princess engine as well and were unable due to strict instruction from Shigeru Miyamoto to make it a Wii Zapper tie in with no story and barely any boss fights. Of course, that game became Links Crossbow Training. The opportunity for a direct sequel to a Zelda game of Majoras ilk has yet to turn up. It hasnt been until now, after the success of Breath of the Wild, that the Zelda team has been able to use their hard work rebuilding a Legend of Zelda engine from scratch for one extra game to tell a complex, moody adventure with the current unnamed sequel, whose single teaser trailer has fans reminiscing their love of Majora 20 years later. Whether that game will get to be anything like it is yet to be discovered.

Majoras Masks legacy has left a great impact over the years because of its tone, its themes, and its unique nature apart from its sister software in the Zelda franchise. However, its spirit is carried in small details throughout Aonuma and Koizumis careers. It is a game that is more personal to the fundamentals of these two mens passion for designing games, but also, in a stressful and uncertain time, they managed to turn it into a work of art by injecting it with their personalities, and their fears. While so many players over the years connect with Majora for its atmosphere, performing countless autopsies to pull deeper meaning, Nintendos productions always have a mystique about them, and the game spoke for itself. Now, when coming away with an understanding of their artistic flourishes, it feels human in the way it presents its world to players: Despair, grief, pain, sorrow, salvation, legacy, and hope. Link entered Termina looking for one friend and, provided it exists in some semblance of reality, departed with many. Link sees a bit of himself in every individual who gifts him a mask throughout this journey, and in turn, that allows the games architects to convey their experiences and musings to the player. The humanity of Majoras strange world just might be something that causes it to overshadow even Ocarina of Times revolutionary status the further we get from its release, but only time will tell.

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Majora's Mask 20th Anniversary: Changing The Future - The Young Folks

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October 24th, 2020 at 4:54 am

How do you calculate your calorie intake? Know some tips, recipes on how to lose weight with exercise and diet – Times Now

Posted: at 4:53 am


How do you calculate your calorie intake? Know some tips, recipes on how to lose weight with exercise and diet |  Photo Credit: iStock Images

New Delhi: Food and life are indispensable from each other. As important as food is for the body, we often end up gaining weight due to eating too much. However, it is not just about the quantity of what we eat, but also about the quality. If we binge on processed, unhealthy foods, it is inevitable to gain weight, even when you practice portion control. At the same time, a diet on its own can do little for the body if you do not provide the process with regular and consistent physical activity in the form of some or the other exercise.

Since exercise and diet both play such a vital role in weight loss, it is important to know the right amount of exercise, and the right nutrients you must consume to achieve your goal weight.Greata Sherene Robinson, nutritionist, Cloudnine Group of Hospitals, Chennai, shares with us the importance of diet and exercise for a healthy body, how much of each you need, and a healthy recipe to help you in the practicality of the weight loss idea.

The most effective way to achieve a complete fitness goal is to knowthe calculation of what we eat. It is important to know the components of your food, such as how manycarbohydrates, how much protein, fat, calories, etc are you consuming. Excuses burn zero calories is a common statement we come across which can be altered by saying that exercise burns a ton. When your heart says yes toa yummy cheesecake, the mind keeps warning us about the waistline. So, fitness and food gohand in hand. If your left-hand lifts a dumbbell, make sure your right-hand gets a bowl of protein snack.

Food fuels our body. Whether you walk, jump or swim around, you need to eat a nutritious balanced diet to fuel your body. The macros play a major role in this balance.Coming to the carbs, it forms the base of any diet. The body utilizes them as glucose which is used by the muscles for energy. Choose carbs wisely by sticking to more of complex carbohydrates.All your ripped muscles need to undergo repair for which protein is a must.To help access all the stored carbohydrates, healthy fats come in place. Carbs and fats are the main sources of energy during any fitness regimen. Microminerals and vitamins like vitamin C, E, carotenoids and flavonoids helpin healing muscle injury.Water keeps the muscle activated and prevents dehydration.

One calorie is basically the amount of energy needed to raise the temperature of 1 gram of water through 1 C.

To understand it the simple way, (1 g =? kcal) Carbohydrates - 4 Kcal Protein - 4 kcal Fat - 9 kcal

For example, suppose you buy a chocolate bar on which the label reads as: Carbohydrates 58.5 g x 4 kcal = 234 kcal Protein 7.8 g x 4 kcal = 31 kcal Fat 31.1 g x 9 kcal = 280 kcal

Makes a total of 545 kcal/100 g.

This is the way we calculate calories. But remember that calorie intake differs from individual to individual based on factors like age, height, sex and lifestyle. Lets look at how to get the right food in appropriate quantity to keep our fitness goals on track.

Method:

Grind them all together. Sprinkle the seeds on top. The shake makes for a great post-workout meal. It is a good source of potassium, proteins. It contains oats which are aslow digestible fibre that keeps you fuller for a longer duration.

Please note - In pregnancy, exercise caution while taking any type of fasts, as the baby's needs are specific and usually fasting is not encouraged. If you are still keen to know how to modify your diet during Navratri, please contact your nutritionist for safe personalized guidance via a video consultation so that you can reach out from the safety and comfort of your homes.

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Disclaimer: Tips and suggestions mentioned in the article are for general information purpose only and should not be construed as professional medical advice. Always consult your doctor or a dietician before starting any fitness programme or making any changes to your diet.

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How do you calculate your calorie intake? Know some tips, recipes on how to lose weight with exercise and diet - Times Now

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October 24th, 2020 at 4:53 am

Posted in Diet and Exercise

A nutritional diet maximizes the benefits of exercise Earth.com – Earth.com

Posted: at 4:53 am


A nutritional diet maximizes the benefits of exercise and improves working memory, according to a new study from Abbott. In collaboration with the U.S. Air Force Research Lab and the University of Illinois, researchers found a direct link between nutrition and physical and cognitive performance.

The physical and mental health benefits of exercise are well known, but this study demonstrates how optimal nutrition can help boost brain function as well, said lead study author Dr. Chris Zwilling. We are excited by the results because they provide critical insights into how simple dietary changes can make a big difference in helping people be as efficient and productive as possible in todays world.

The investigation was focused on 148 active-duty men and women in the U.S. Air Force, who were divided into two groups. All of the study participants engaged in the same exercise training program five days a week. One group was given a high-protein nutritional drink which contained lutein, omega-3 fatty acids, phospholipids, vitamin D, and beta-hydroxy-beta-methylbutyrate (HMB).

The nutritional supplement was found to induce statistically significant changes compared to exercise alone. The participants who were given the nutritional drinks showed an 11-percent boost in working memory, including improvements in problem solving and information processing.

The individuals who received supplements became faster and more accurate in their reaction times and increased their muscle mass by more than two pounds. In addition, they lowered their resting heart rate by 8 percent, which is a sign of increased cardiovascular fitness.

Study co-author Dr. Matthew Kuchan said that Abbott has been researching the impact of nutrition on brain function for more than a decade. These results confirm that by combining the right nutrition and exercise, people who are facing high-pressure situations can stay sharp physically and mentally when they need it most.

Healthy adults can prime their bodies and brains to work more efficiently by incorporating exercise with a nutritional diet. The experts shared the following recommendations: consume foods rich in protein to help build muscle after a workout; support memory and multi-tasking by getting enough DHA an omega-3 fatty acid in your diet; and boost your working memory by consuming more lutein, which can be found in egg yolks, dark leafy greens, and brightly colored fruits and vegetables like bell peppers, avocados, carrots, corn, and tomatoes.

It is clear that nutrition is a critical component for developing and maintaining the physical and cognitive performance of the men and women in the U.S. Air Force, said Dr. Adam Strang, the studys lead investigator with the Air Force Research Laboratory. This research confirms that a nutritional supplement with the right nutrients can support and facilitate those improvements when paired with balanced exercise training. We hope to use this knowledge now and, in the future, to better prepare them for the complex and diverse mission sets they are facing.

The study is published in the journal Scientific Reports.

By Chrissy Sexton, Earth.com Staff Writer

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A nutritional diet maximizes the benefits of exercise Earth.com - Earth.com

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October 24th, 2020 at 4:53 am

Posted in Nutrition

New business offers perfect locale for the mind, body and soul (4 photos) – OrilliaMatters

Posted: at 4:52 am


Downtown Midland operation firmly believes that preventing serious health setbacks like diabetes and heart conditions can often be managed effectively through diet, exercise and mindfulness

A new Midland business promises something for the body, mind and soul.

Located on King St.between Dominion Ave. and Bay St., MegaMindful Living features a plant-based smoothie bar called Newfies Soups and Smoothies and an adjacent small, bright dining area. As well, there's a large, open fitness studio where they offer yoga, tai chi and other classes as well as a variety of mindfulness exercises.

We have a place that features preventative measures, said Megan Marchildon, who manages the day-to-day operations, pointing out that preventing serious health setbacks like diabetes and heart conditions can often be effectively managed through diet, exercise and mindfulness.

The business is owned by her parents Janice and Kevin Marchildon and overseen by Janice, a nurse practitioner with almost 30 years of experience specialising in oncology, nephrology and caring for patients with many chronic illnesses.She's alsoa member of the American Academy of Lifestyle Medicine.

While Kevin grew up in the area before moving away for work, Janice is from Cornerbrook, Newfoundand (thus the smoothie bars moniker). They lived in Texas for many years before deciding to settle here earlier this year.

Their daughter Megan Marchildon said they wanted to offer something they felt the area was missing by creating a community-orientated wellness center focusing on helping others to improve and maintain health through healthy eating, exercise and psychosocial and mental wellbeing.

So after working for 30 years in the field, and only doing the post care, with my dad treating people post heart attacks and my mom filtering a lot of people that already have diabetes, they decided okay, we want to open up a place inMidland, said Marchildon, a three-time, All American heptathlete and certified fitness instructor, who was born in Midland.

We have a strong passion for mindfulness and thinking about thechoices that we make every day and how they impact others and impact the planet.

Along with on-site exercise classes structured towards individual needs, the centre is also connected with an on-site holistic pharmacist. They're also planning to offerweekly nutrition classes with cooking demonstrations and professional-certified dietary oversight along with hosting various guest speakers who emphasize holistic wellness approaches and focus on natural remedies.

There's actually a lot of people that want to follow a plant-based diet and really learn more about plant-based dieting, Marchildon said.And thats kind of what we're here for. Our natural pharmacist is also a nutritionist so he can help people to find the ways that they can get their nutrients through plant based foods.

Besides smoothies with original names like Georgian Shores Moonlight, Hunky Money and Get Your Gtigann On, the businesss food side offers an assortment of vegan pasta salads, wraps, soups and toasties, including one with avocado, sauteed mushrooms, onion and plant-based cheese called Me Mudders Favorite.

But whats it like to open a new business in the middle of a global pandemic?

Yeah, thats been pretty rough, especially with the work on King Street, Marchildon said, referring to the towns ongoing, major reconstruction project of its main thoroughfare.

So the roads all torn up and then weve got COVID going on so we had to do some last minute changes and make a smoothie bar because, at first, they were only allowing essential food services. We're hoping once the road opens up, we'll get a bit more traffic.

For more information, click here.

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New business offers perfect locale for the mind, body and soul (4 photos) - OrilliaMatters

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October 24th, 2020 at 4:52 am

Posted in Diet and Exercise


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